Dock Drop Go UPDATE
This project is making good progress now. Georgie has been working on the charcters and the game’s overall visual aesthtic. Irene has been developing the technical aspects in Flash. Matt is working on the game animations and possibly the data visualisation aspect of the project.
Identified Issues
Timing is a key factor now. With 3 weeks until presentation day the group are employing the KISS methodology: Keep It Simple Stupid. If we haven’t developed any aspect of the game now, it won’t happen for this version. In fact we should probably start giving the game a version number eg DockDrop Go v1 because we plan to develop the game in the future.
Project management is essential to the success of this game. The three group members have been delegated their various tasks and have had some good meetings in the last couple of weeks. It’s now a question of stitching the parts together to form this augmented reality game.
Georgie is to develop the website in WordPress that will host the game, but may need some help with displaying the scores and updating them in real time. Irene is getting to grips with animating the character but looks like she has found a solution to saving scores in a data file and using php to call these scores.
The testing stage is looking imminent.
Filed under: Design, General | Leave a Comment
Tags: augmented reality, character design, game visuals, visuals
Visuals For Project
We’ve been concentrating on the technical aspects of the project up until now, so the visuals have been looking rather ‘amateurish’ The marker is now going to be an animated character, who catches balls via a target on his hat. Medals that fall give the player 1 point, balls of fire mean the player loses a point (visuals to follow). Below is our ‘alien’ character and new logo…
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Tags: alien flash character, game visuals, logo design
Dock Drop Go Proposal

‘Dock Drop Go!’ – An interactive Game
Project Outline & Background
Dock Drop Go is based on the brief to develop a visual representation of networked ‘stories’ documenting the experience of the Olympic Games.
The Olympics has a rich political and emotive history and this ‘bringing together’ of nations across the world seems to serve as a highlight to political tension and identity clashes of the time. For example the 1936 Olympic Games in Berlin and the sinister religious tension of anti-Semitism. Or the 1968 Olympics Black Power salute referring to the black civil rights protest which is considered to be one of the most overtly political statements in the history of the modern Olympic Games.
However in direct contrast, there is also the sense of camaraderie that can develop, when strangers watching an event will share a moment in time with joy, energised by a common goal and sense of ‘belonging’.
The collective experience of a when a nations hopes and dreams are realized: or not.
‘Drop Dock Go’ is a deliberately playful project that aims to engage an audience in the moment of time of winning/losing in competition and the emotions that surround it.
Project Structure
In order to recreate a sense of camaraderie and competition, a simple interactive game will be produced that can be played via the web and in a gallery setting. Drop Dock Go will be aimed at a wide demographic of people to maximise playful interaction and participation in a digital environment.
Using a game platform allows us observe participants reactions to the moment of winning/losing in competition. What makes someone become overtly competitive? Who will enjoy just taking part in this digital game? Will participants return to repeat the game to better their scores or to beat the scores of their friends?
Online Game: A website ‘DockDropGo’ (to be registered) will host the game. Participants will see themselves on the screen in the game by using their web-cams. Using motion tracking technology and Flash, will be used to catch falling balls into a basket. Users will be timed and the balls will go faster as time passes. The number of balls ‘caught’ will be counted which will produce a set of data for an ongoing ‘Dock Drop League Table’.
Gallery Game: This game can also be shown in a gallery setting for the public to drop in and engage with. A projector and web cam would be needed.
Data Visualisation: A set of data from peoples scores will be stored and visualized via the Dock Drop League Table using a database and Processing or Flash (tbc)..
Blog: DropDockGo.wordpress.com has been set up to document the process and findings of this project. Every team member will use this as a platform to talk about their findings and personal thoughts on the project.
The blog will also serve as a tool for SEO purposes along with Twitter and other relevant social networks to further promote the game and website.
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Tags: digital media arts, interactive game, proposal, visuals
video demo for game maths
this video attempts to visualise the programming maths necessary to create the basic interaction of objects to make the game viable. I hope it serves as a good demo of what we’re thinking
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Augmented Reality

Augmented reality (AR) combines elements of the physical world with an interactive 3D virtual world. Sam Rivello reveals how to create a fully immersive user experience that blends 3D models with the real world. You can follow the link below found at computerarts guiding you through the process in creating a Flash project wich makes use of augmented reality. It provides you a step-by-step guide with all the necessary files and libraries. You just have to have a webcam installed on your computer!
http://www.computerarts.co.uk/tutorials/new_media/work_with_augmented_reality
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Tags: augmented reality, computer art
Difficulties using AR
- If the marker is printed on a soft plain paper, the paper might get distorted and the program finds difficulty in recognizing the marker which results in the disappearance of the model. We can very easily fix this by using a harder surface eg. paper board, or some other object where the marker will be shown clearly and the program will find it easier in recognizing it.
- The update in FPS (Frame Per Second) is quite slow. Since this is a game it needs to respond immediately to the fast movement and actions done by the player. The code included in this program works perfectly for slow and less spontaneous actions.
- We need to set some limit to the movements of the user. By that i mean, for example the user should not be able to move the marker (i.e the model) to the top end of the screen because then he will collect all the balls without any difficulty. We need to set a limit to the highest point the user can lift the object.
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Working with Augmented Reality
Filed under: Research | Leave a Comment
Tags: augmented reality, cs4, FLARToolkit, flash, marker, Papervision 3D, webcam






